Hey all! Here's a little video I did, recapping the workshop I taught this past weekend at the Southern Kentucky Book Fest. Just a few thoughts and ideas on world-building in genre fiction--hope you enjoy!
IMPORTANT NOTE: For some reason, I can’t get the video on the front page of my website. Click on the post title, though, and you’ll be directed to where you can watch the video.
Some of you may have seen the news from last week: Roche Limit is heading to TV via SyFy, with Fremantle (the producers of American Gods) and Heavy Metal producing. Which is great news! I, for one, couldn't be more excited. But, since the announcement, I've gotten a lot of questions about what this mean (and a lot of kind words as well—thank you for them all), so I figured I'd talk about this process a bit—kind of “how a bill becomes a law,” but repurposed as “how a comic becomes a TV show.”
About three years ago, I found myself in a creative drought. For whatever reason, I couldn't get any of my ideas over the hump—the point in which an idea becomes a story (and, hopefully, a good one). Now, droughts happen for a number of reasons. Maybe you just don't have any unique, compelling ideas that drive you to build a story. Maybe you have a story, but you don't really know what it's about or how to tell it. The causes for why, creatively, things aren't click are numerous. And trust me, every single writer goes through droughts, and the troubling fact is that they can often lead to anxiety, doubt, and a whole mess of other bad things. So, the first thing I want to say is this: